Revision Three Mods (
revisionmods) wrote2014-01-26 07:34 pm
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Jamjar Applications
PLAYER;
Name: Your name, of course.
Age: Revision Three is 14+, please make sure you're above this age.
Personal Journal:
usernamehere
Contact Info: AIM, Plurk, Email, put in anything and as much as you want
Other Characters: If you are already playing characters in Revision Three, please name them here. If this is your first character, you can erase this.
CHARACTER;
Name: Western order please.
Age: If it isn't stated, make an educated guess.
Canon: Be as specific as you can.
Canon Point: This doesn't need to be extremely specific, like page and panel. Just mentioning what events happened right before/after that point is good enough.
History: A link or description of the character's history. For canon OCs, please be as detailed as you can, and note where you have supplied headcanon to fill in what's missing.
Appearance: You may link a picture of them, but write a few sentences noting their clothing style in The World.
Personality: We expect at least three paragraphs, or 300 words minimum.
CRAU: If you are planning to app this character after their experience in another game, please fill in this section and note what major experiences they had and how it changed them. If not, you may erase this section.
Race: Upon entering The World, your character will be converted into either a Human or one of the three beast clans: The Ya Tribe, the Lei Tribe or the Tu Tribe. A small description of the races are here. Please pick one of the four listed and provide a little reasoning: it can be as simple as "My character is human" but for non-intuitive picks (like changing a human to a beast clan member) you may want to provide a longer reason.
Class: Please pick one of classes listed on this page. For Adept Rogues, list the other classes you have chosen, beginning with your starting class. Please also provide a reason for the class you picked. The reason does not need to fit your character.
Abilities: What kind of abilities does your character have? Note that all abilities will start sealed off from the character, but can eventually be added to their skillset using the Original Skill System.
Items: You may list up to 5 starting items, but they are locked from the character until they reach level 15.
Other: Is there anything else you would like to note? Put it here.
SAMPLES;
First Person: This is the format used in the Network community. Actions are in brackets while spoken word or text is not. Minimum length is eight sentences.
You may link a post or thread from a musebox, a meme thread, or a previous games, but make sure they are long enough for the mods to accurately judge your writing.
Third Person: This is for the Log community, and should be written in third person past tense. Here, there is more room for introspection and description. Please make this a minimum of two paragraphs. You may link a sample from elsewhere, but only if your First Person sample was not linked, and vice versa.
Age: Revision Three is 14+, please make sure you're above this age.
Personal Journal:
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Contact Info: AIM, Plurk, Email, put in anything and as much as you want
Other Characters: If you are already playing characters in Revision Three, please name them here. If this is your first character, you can erase this.
CHARACTER;
Age: If it isn't stated, make an educated guess.
Canon: Be as specific as you can.
Canon Point: This doesn't need to be extremely specific, like page and panel. Just mentioning what events happened right before/after that point is good enough.
History: A link or description of the character's history. For canon OCs, please be as detailed as you can, and note where you have supplied headcanon to fill in what's missing.
Appearance: You may link a picture of them, but write a few sentences noting their clothing style in The World.
Personality: We expect at least three paragraphs, or 300 words minimum.
CRAU: If you are planning to app this character after their experience in another game, please fill in this section and note what major experiences they had and how it changed them. If not, you may erase this section.
Race: Upon entering The World, your character will be converted into either a Human or one of the three beast clans: The Ya Tribe, the Lei Tribe or the Tu Tribe. A small description of the races are here. Please pick one of the four listed and provide a little reasoning: it can be as simple as "My character is human" but for non-intuitive picks (like changing a human to a beast clan member) you may want to provide a longer reason.
Class: Please pick one of classes listed on this page. For Adept Rogues, list the other classes you have chosen, beginning with your starting class. Please also provide a reason for the class you picked. The reason does not need to fit your character.
Abilities: What kind of abilities does your character have? Note that all abilities will start sealed off from the character, but can eventually be added to their skillset using the Original Skill System.
Items: You may list up to 5 starting items, but they are locked from the character until they reach level 15.
Other: Is there anything else you would like to note? Put it here.
SAMPLES;
You may link a post or thread from a musebox, a meme thread, or a previous games, but make sure they are long enough for the mods to accurately judge your writing.
Third Person: This is for the Log community, and should be written in third person past tense. Here, there is more room for introspection and description. Please make this a minimum of two paragraphs. You may link a sample from elsewhere, but only if your First Person sample was not linked, and vice versa.
OU || Isuzu || Log Horizon || no reserve
Age: 25
Personal Journal:
Contact Info:
Other Characters: Luna [Virtue’s Last Reward]
CHARACTER;
Age: It’s never stated, but she should be around 14
Canon: Log Horizon
Canon Point: Just after Rudy’s near-death and resurrection at the Cathedral
History: Nothing is really known about her history in the human world, so I will briefly detail her time spent in Elder Tale.
Following the Apocalypse - the event that trapped thousands of players in the world of Elder Tale - Isuzu was still a novice player. As such, she was in the perfect position to be preyed upon by guilds looking to score some easy money. The guild Hamelin managed to convince her to join them, and she was taken advantage of, her EXP Pot stolen from her every day in exchange for food and lodging.
Hamelin turned out to be an abusive guild, not just in stealing from their new members, but also in treating them like absolute trash and frequently hitting them to prove points or taking them into battles that they were doomed to lose. So when Shiroe and his guild Log Horizon offered their help, through Isuzu’s friend Minori, she was one of the ones to escape from the clutches of the overbearing guild.
At that point, she joined the Crescent Moon Alliance, as they were in large part in charge of the help with escaping from Hamelin. It was a much safer environment for new players, and they willingly took in all of the escapees who wanted a safe place to belong to.
Soon after joining the Crescent Moon Alliance, the newly formed Round Table held a training camp for new players. Isuzu attended in order to strengthen herself and grow more accustomed to battle. Her team consisted of herself, Tohya, and Minori - all of whom had escaped from Hamelin - as well as Serara - a girl who had been nearly captured and tortured in another town - and Rundelhaus Kode - a young boy who seemed to travel entirely on his own. Their initial attempts at the dungeon they were presented with were complete failures. There was no teamwork involved and they fell apart in battle.
However, with Minori’s insistence and instructions, they were able to become a fully functioning, highly in tune team. In particular, Isuzu became very close with Rundelhaus (Rudy), her teamwork with him reaching heights that it didn’t with the others in the group. Also during this time, she mistakenly discovered the Rudy was one of the People of the Land - an NPC - and so knew that if he died while adventuring, he would die for real, unable to be resurrected at the Cathedral like all of the other adventurers.
It was at this point that the Goblin King’s army started to attack, focusing greatly on the city near where the training camp was being held. Isuzu’s team willingly offered themselves to help protect the city, and in one of the ensuing battles, Rudy was killed. Minori pleaded for Shiroe to come and find a way to restore Rudy’s life, and Isuzu was extremely broken up by the fact that she should have stopped Rudy from fighting - especially since she knew that he would die permanently if his Hit Points reached zero.
Through the invention of a new spell, Shiroe managed to resurrect Rudy and give him the powers of an adventurer - including respawns in the Cathedral. Isuzu did not wait around with the rest of her team when Rudy died after that and was sent to the Cathedral, but instead used a return spell to go back to the city. All so she could hit him on the head over and over and over again for being such an idiot and make him promise to never do something so stupid ever again.
Appearance: Look at this cutie here wow
There will be very few alterations to Isuzu’s outfit in The World. Namely, her little orange poncho will be much longer, as a sort of robe/dress, with a flair at the bottom. She will also have a green fan to match her gloves and hat.
Personality: Isuzu is a very determined, highly energetic young girl. She puts a lot of effort into bettering herself and also her companions. She surrounds herself with people that she thinks highly of and respects, and goes all out to protect those people. Despite being from a class that doesn’t do any high damage, she is more than willing to physically fight off attackers, as well as setting up support for her party members at the same time. Teamwork is the sort of thing that comes almost naturally to Isuzu, as evidenced by the fact that she easily started working as a team with Rudy in their very first dungeon encounter, despite the later defeat they faced as a group.
When she succeeds at something, Isuzu can get very excited, but she never lets it get in the way of her continued performance. But there’s a certain delighted light that creeps into her eyes that shows just how proud of herself she is. On the opposite side, if she fails, she can get very irritated more than sad. The irritation is mostly inflicted inwards and pushes her to try and figure out what it was that she has done wrong.
Isuzu is very enthusiastic about music. She loves her class deeply for this reason, and plays her lute every single day. She also seems to be quite knowledgeable about musical terms and types, so it’s no stretch to assume that she was proficient at an instrument in the real world as well.
She cares very deeply for her friends, every single one of them. In particular, this can be seen in the way she desperately attempts to keep Rudy from going into battle after discovering that he is a Person of the Land. When that inevitably failed, she tried her hardest to protect him on the battlefield, even yelling at him to not do something reckless that she knew would get him hurt or killed. Of course, he didn’t listen to her.
Rather than blaming him for his impending death, Isuzu blamed herself, even though she was urged not to. She took the loss very hard, unable to stop crying until she was forced into a position to try and maintain his body, at which point her determination won out again, allowing her take control of her emotions and focus on the spells that she needed to perform.
When Rudy was successfully recovered, she wasted no time in yelling at him and hitting him over the head multiple times. This shows that she is not the sort of person to be trifled with. If you have upset her, she is going to berate you properly for it, whether you are friend or foe. It’s a sort of volatile reaction, but it’s done in the best interest of those close to her. Because as soon as Rudy promises to stop misbehaving, she is immediately all smiles again, and delight at seeing her friend alive again.
In summation, Isuzu is a very sweet girl who cares deeply about her friends. She is quick to show emotion - in particular happiness - but her determination is the driving force of her personality, allowing her to overcome her own shortcomings in times of crisis to help her friends.
Race: Human
Class: Macabre Dancer
As she was a bard in Elder Tale, it only makes sense for her to stick to a musical class of some kind, especially since the Macabre Dancer deals mostly in status boosts or deflations, with minimal attack, much like the bard class.
Abilities: Isuzu has no real abilities that are not initially attributed with her character in Elder Tale. A few of those abilities can be found below:
-Coward’s Fugue (makes it so that damage to an enemy done by anything other than a fighting class seems much less than it is)
-Round Carol (repeats an attack made by a magic-using party member if set up in advance)
-Resonance Beat (uses a weapon to cause a shockwave that affects the enemies, allowing teammates to cause even more damage when they hit while the spell is in effect)
Isuzu also has the ability to play stringed instruments, lutes and guitars in particular.
Items:
Howling Spear: Magical-class weapon obtained from . The "Howling" prefix increases the effects of Bards special abilities slightly
Walnut Decorated Hat: An accessory that drops from the mob which appear in the quest "A Tuners Worry". Its fashionable color matches Isuzu's taste, although the defense it provides is a bit low.
Crescent Moon Lute: A stringed instruments that resembles a guitar, it was crafted by Maryelle who is a Woodcrafter. One of the handmade items prepared by the members of the for the runaway beginners from . Isuzu uses it almost every day.
Other: N/A
SAMPLES;
Third Person:
The clatter of a large green fan hitting the ground resounded, followed quickly by Isuzu’s irritated yell of displeasure. The girl could be seen stomping heavily over to the fan and snatching it up again.
“I just can’t hold onto it right!” She gripped the fan once more, trying to hold it in such a way that it could be used for anything other than fanning herself, only to drop it again as her hand cramped up. “D-Damn…”
Frowning down at the fan, she pulled a foot back to kick it, only to pause there, her foot in mid-air, to reconsider what she was doing. If she couldn’t get the hang of this, she was doomed in this world. She needed to be able to handle this new weapon, no matter how infuriating it was. With a sigh, she lowered her foot and picked up the fan again.
“Geeeez. You’d think that making me wear a dress was enough, but I have to deal with this too…” She was grumbling, but it was obvious from her set that she wasn’t going to be giving up anytime soon. “Okay! Let’s try this again!”
Revisions Requested
Specifically, we would like to know more about Isuzu's flaws and weaknesses. While we feel you've got a good handle on the positive side of her personality, we'd like to know what's negative about her; more specifically, you mention overcoming her shortcomings, but never properly address those shortcomings. We'd like to know what you view as Isuzu's shortcomings, to ensure you have a proper feel for the character.
Please submit your revision within the week. We will evaluate the revision as soon as possible.
Revisions
Personality (ct'd):
On the topic of Isuzu's shortcomings, there are two large things in particular that bring her down on a normal basis. Firstly, she deals with a lot of emotional upheaval. Being a young, teenage girl, it is not uncommon for her emotions to the get the better of her, and they are usually to extreme degrees in one way or another. For instance, her celebrations upon completing something correctly, her devastation at losing Rudy, or her rage at him for doing something so stupid - these are all emotions that she immediately acts on by instinct and then has to forcefully push back in order to continue forward in a productive manner.
Secondly, Isuzu has an unfortunate tendency to sell herself short, both to herself and to those around her. She thinks very little of herself and her abilities, especially since so much of what she does (in game) are simply status boosts. This is evidenced a number of times through the series - during the time that she is trapped by Hamelin and escape is offered, she is immediately uncertain if that is something that they (or more likely SHE) could pull off, and then when she first teams up with the other beginners in LaGranda Forest, she off-handedly speaks about one of her spells as if it is nothing, not important, a useless thing, even though the others are commenting on how useful it sounds.
However, while these things continue to be hills for Isuzu to overcome, she perseveres, especially with the help of her friends to drive her towards a better self.
Accepted
After you have done this, post to the Taken Characters page and check out the Useful Tools page for some charts you may find useful to have for your character during their stay at Revision Three. Please create an IC inbox for your character as well! Make sure to read over the Rules and FAQ if you haven't already, and then introduce yourself at
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